Works

Published Works

Books

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Co-Edited with Henry Lowood (2016)

https://mitpress.mit.edu/books/debugging-game-history

9780262019989

Single Authored (2014)

http://mitpress.mit.edu/books/game-after

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Single-Authored (2009)

http://www.upress.umn.edu/book-division/books/edited-clean-version

9780415452304

Co-Edited with Fiona Candlin (2009)

http://www.routledge.com/books/details/9780415452304/

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Co-Edited with Omayra Zaragoza Cruz (2006)

http://www.sagepub.com/books/Book224876

Edited Journal Issues

A selection of PDFs are hosted @ http://sbsuny.academia.edu/RaifordGuins

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Volume 13. Number 1. April 2014

Edited By Raiford Guins

http://vcu.sagepub.com/content/current

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Co-Edited with Juliette Kristensen and susan pui san lok (2012)

http://vcu.sagepub.com/content/11/2.toc

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Television Space Issue. Co-Edited with Anne Friedberg (2004)

http://vcu.sagepub.com/content/3/2.toc

Select Articles and Chapters

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“Beyond the Bezel: Coin-Op Arcade Video Game Cabinets as Design History.” Journal of Design History. Vol. 28. No. 4. (November) 2015, pp. 405 – 426. http://jdh.oxfordjournals.org/content/28/4/405.abstract

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“’No paraphernalia, no nostalgia’: Decoding MoMA’s New Video Game Gallery.” Design and Culture. Vol. 7. No.2. July, 2015, pp. 203 – 223.

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“Morality Settings: New Generation Game Systems and Parental Controls.” Design Issues. Vol. 31. No.3 2015. http://www.mitpressjournals.org/toc/desi/31/3

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“Atari Gems.” Cabinet. Issue 55. 2015, pp. 53 – 55. Please note: the editors of Cabinet changed the title of my article without my consent. http://www.cabinetmagazine.org/issues/55/index.php

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“Electrifying the Enlightenment: Interview with Peter Lunenfeld, Part II.”

Interview co-conducted with Elizabeth Guffey. Design and Culture. Volume. 2. Number 3. 2010, pp. 329 – 342.

http://www.designstudiesforum.org/journal/issues/november-2010/

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“Towards Visual Intellectuality: The Mediaworks Pamphlet Series. An Interview with Peter Lunenfeld, Part 1.”

Interview co-conducted with Elizabeth Guffey. Journal of Visual Culture. Volume. 9. Number. 2 (August) 2010, pp. 139 – 162.

http://vcu.sagepub.com/content/9/2.toc

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“Kiss of Life: How To Resuscitate Old Nintendo Games.”

Cabinet, Issue #35. Fall, 2009, pp. 82 – 83.

http://cabinetmagazine.org/issues/35/

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“Concrete and Clay: The Afterlife and Times of E.T. The Extra-Terrestrial for the Atari Video Computer System.”

Design and Culture. Vol. 1. No. 3. 2009, pp. 345 – 364.

http://www.designstudiesforum.org/journal/issues/november-2009/

9780262550673

“Hip Hop 2.0.” Learning Race and Ethnicity: Youth and Digital Media.

The MacArthur Foundation Series on Digital Media and Learning.

Ed. Anna Everett. Cambridge: MIT Press, 2008, pp. 63 – 80.

http://mitpress.mit.edu/books/learning-race-and-ethnicity

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“L.A.: Invasion Over?” Design Issues. Vol. 23. No. 2. 2007, pp. 40 – 45.

http://www.mitpressjournals.org/toc/desi/23/2

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“May I Invade Your Space?” Black Technocultural Production, Ephemera, and Video Game Culture.”

Afro-Geeks: Beyond the Digital Divide. Ed. Anna Everett. Center for Black Studies Press: UCSB, 2007, pp. 113 – 134.

http://www.research.ucsb.edu/cbs/publications/afrogeeks.html

9780262195300

“Prosthetists at 33 1/3.” Co-authored with Omayra Zaragoza Cruz. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future. Eds. Marquard Smith and Joanne Morra. Cambridge, MA: MIT Press, 2006, pp. 221 – 236.

http://mitpress.mit.edu/books/prosthetic-impulse

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“From Senseless Acts of Violence to Seamless Acts of Visibility: ‘Film Censorship’ in the Age of Digital Compositing.”

New Formations. 46 (Spring 2002), pp. 23 – 33.

http://www.lwbooks.co.uk/journals/newformations/issue/nf46.html

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“Now You’re Living: The Promise of Home Theater and Deleuze’s New Freedoms.” Television & New Media. Vol. 2. No. 4. (2001), pp. 351 – 365.

http://tvn.sagepub.com/content/2/4.toc

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