Forthcoming
Forthcoming with Johns Hopkins UP in Spring 2023
Published Books
Pitch Publishing, 2022
Co-edited with Henry Lowood and Carling Wing. Bloomsbury, 2022
Bloomsbury, 2020
Co-Edited with Henry Lowood. MIT Press, 2016
MIT Press, 2014
University of Minnesota Press, 2009
Co-Edited with Fiona Candlin. Routledge, 2009
Co-Edited with Omayra Zaragoza Cruz. Sage, 2006
Edited Journal Issues
A selection of PDFs are hosted @ http://sbsuny.academia.edu/RaifordGuins
Volume 13. Number 1. April 2014
Edited By Raiford Guins
http://vcu.sagepub.com/content/current
Co-Edited with Juliette Kristensen and susan pui san lok (2012)
http://vcu.sagepub.com/content/11/2.toc
Television Space Issue. Co-Edited with Anne Friedberg (2004)
http://vcu.sagepub.com/content/3/2.toc
Select Articles and Chapters
“New…now? Or, Why a Design History of Atari’s Coin-Op Machines.” Special Themed Issue, “New Video Game History,” American Journal of Play, Vol. 9. No. 4. 2017. https://www.journalofplay.org/issues/10/1
“Beyond the Bezel: Coin-Op Arcade Video Game Cabinets as Design History.” Journal of Design History. Vol. 28. No. 4. (November) 2015, pp. 405 – 426. http://jdh.oxfordjournals.org/content/28/4/405.abstract
“’No paraphernalia, no nostalgia’: Decoding MoMA’s New Video Game Gallery.” Design and Culture. Vol. 7. No.2. July, 2015, pp. 203 – 223.
“Morality Settings: New Generation Game Systems and Parental Controls.” Design Issues. Vol. 31. No.3 2015. http://www.mitpressjournals.org/toc/desi/31/3
“Atari Gems.” Cabinet. Issue 55. 2015, pp. 53 – 55. Please note: the editors of Cabinet changed the title of my article without my consent. http://www.cabinetmagazine.org/issues/55/index.php
“Electrifying the Enlightenment: Interview with Peter Lunenfeld, Part II.”
Interview co-conducted with Elizabeth Guffey. Design and Culture. Volume. 2. Number 3. 2010, pp. 329 – 342.
http://www.designstudiesforum.org/journal/issues/november-2010/
“Towards Visual Intellectuality: The Mediaworks Pamphlet Series. An Interview with Peter Lunenfeld, Part 1.”
Interview co-conducted with Elizabeth Guffey. Journal of Visual Culture. Volume. 9. Number. 2 (August) 2010, pp. 139 – 162.
http://vcu.sagepub.com/content/9/2.toc
“Kiss of Life: How To Resuscitate Old Nintendo Games.”
Cabinet, Issue #35. Fall, 2009, pp. 82 – 83.
http://cabinetmagazine.org/issues/35/
“Concrete and Clay: The Afterlife and Times of E.T. The Extra-Terrestrial for the Atari Video Computer System.”
Design and Culture. Vol. 1. No. 3. 2009, pp. 345 – 364.
http://www.designstudiesforum.org/journal/issues/november-2009/
“Hip Hop 2.0.” Learning Race and Ethnicity: Youth and Digital Media.
The MacArthur Foundation Series on Digital Media and Learning.
Ed. Anna Everett. Cambridge: MIT Press, 2008, pp. 63 – 80.
http://mitpress.mit.edu/books/learning-race-and-ethnicity
“L.A.: Invasion Over?” Design Issues. Vol. 23. No. 2. 2007, pp. 40 – 45.
http://www.mitpressjournals.org/toc/desi/23/2
“May I Invade Your Space?” Black Technocultural Production, Ephemera, and Video Game Culture.”
Afro-Geeks: Beyond the Digital Divide. Ed. Anna Everett. Center for Black Studies Press: UCSB, 2007, pp. 113 – 134.
http://www.research.ucsb.edu/cbs/publications/afrogeeks.html
“Prosthetists at 33 1/3.” Co-authored with Omayra Zaragoza Cruz. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future. Eds. Marquard Smith and Joanne Morra. Cambridge, MA: MIT Press, 2006, pp. 221 – 236.
http://mitpress.mit.edu/books/prosthetic-impulse
“From Senseless Acts of Violence to Seamless Acts of Visibility: ‘Film Censorship’ in the Age of Digital Compositing.”
New Formations. 46 (Spring 2002), pp. 23 – 33.
http://www.lwbooks.co.uk/journals/newformations/issue/nf46.html
“Now You’re Living: The Promise of Home Theater and Deleuze’s New Freedoms.” Television & New Media. Vol. 2. No. 4. (2001), pp. 351 – 365.
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