Coverage from Nerdist

28 Apr

Coverage from IGN

28 Apr

Article on the Atari Excavation from Readwrite

28 Apr

Game After Book Launch: May 3rd

22 Apr

Screen shot 2014-04-21 at 9.15.05 PM

May 3 // 6-8:30
Babycastles Gallery // 137 W. 14th St.
email RSVP@BABYCASTLES.COM for tickets

Join in to celebrate the release of Raiford Guins’ video game history and preservation book GAME AFTER: A CULTURAL STUDY OF VIDEO GAME AFTERLIFE (MIT Press, 2014). Following a reading, Raiford will present on the mystery of the Atari Landfill and the recent excavation project in Alamogordo, NM, which he attended as an on-site expert.

Raiford Guins is an Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University. Aside from almost ten years of writing on video game history and culture, Raiford has been a leading force in preserving the legacy of William A. Higinbotham and his 1958 analog computer game Tennis for Two. Additionally, Raiford is Founding Principal Editor with the Journal of Visual Culture. 

Babycastles Gallery is an exhibition space for contemporary independent video games in New York.

Copies of Game After will be available for purchase. Follow @Sierra_Offline for event updates and previews.


After Life History: An Interview with Raiford Guins on his “Game After: A Cultural Study of Video Game Afterlife”

6 Apr

“After Life History: An Interview with Raiford Guins on his Game After: A Cultural Study of Video Game

Afterlife” by Sam Tobin. Reconstruction: Studies in Contemporary Culture. Vol. 14. No. 1. (2014). The

Undead Arcade. Edited by Carly Kocurek and Sam Tobin.


After Life History: An Interview with Raiford Guins on his “Game After: A Cultural Study of Video Game Afterlife”

Symmetry: Dimensions in Particle Physics article on Tennis For Two

17 Nov


Brief Interview in “Saving Games” by Matt Enis, Library Journal, October 15, 2013

17 Nov

Saving Games @ Library Journal

Everyday Play Cluster @ The New Everyday Mediacommons Project

17 Nov


CFP – Debugging Game History: Forgotten Histories

1 Jul
This is a follow-up to the successful Debugging Game History panels at SCMS 2013.

The panel will be co-organized and co-chaired by Raiford Guins and Henry Lowood.

The panel theme is: Debugging Game History: Forgotten Histories. Each speaker on this panel will present on a key concept, player community, game developer, or topic. As with last year’s “Debugging” panels and the upcoming Debugging Game History volume, we would like each paper to be given a short title that focuses directly on the historical topic covered.

The goal is to underline participation in a coherent project with two aspects: (1) developing critical terminology in game studies; and (2) fostering a greater sense of inclusiveness in game studies by focusing on neglected or forgotten historical actors, designs, developers, companies, scenes, players, forms of documentation, etc.  Some examples: “Arcade Art” “Clan PMS,” “Purple Moon,” “Jerry Lawson,” “Game Fanzines,” “Multiplayer Gaming before DOOM.”  These examples are just intended to give a sense of breadth and the goals of the panel; we hope to get exciting proposals on any related topic. The panel might work best if the concepts are at least somewhat related; our suggestion to achieve this would be to focus on people (players, developers) or settings, but a more diverse set of contributions is fine, too.

Bottom line: The panel’s goal is to open up terminological discussion in critical-historical game studies and to break a path that opens up game studies to previously neglected histories.

Please submit proposals for panel papers to Henry Lowood (  and Raiford Guins ( by 10 August.


Started reading William Leach’s Butterfly People last night…

23 Apr